Tusk kicks the target enemy 1400 units back, dealing damage and disabling the enemy for 1 second with an additional 4 second slow afterwards. This will keep them disabled and taking damage for Valve Walrus Kick It’s best to use Walrus PUNCH! when the enemy has escaped from Ice Shards and begins to run away. Walrus PUNCH! works very well with armor reduction as it will deal more damage. It interrupts channeled spells which makes it good for interrupting teleport scrolls. This pierces magic immunity, which makes it very effective against BKB carriers and heroes like Juggernaut and Lifestealer. The punch will deal 350% of your regular attack damage. Tusk punches the enemy high into the air for 1 second and slowing them for several seconds when they land. Try not to let the Sigil be farmed as it feeds roughly a hundred gold. The vision it provides makes it useful for scouting trees as well as the Rosh pit. By default it will follow you, but you can move it separately when needed. A single point is usually taken in the early levels as it provides a small slow and also vision over the area. This is usually maxed lastly because the attack speed slow becomes more relevant later in the game. Tusk summons a floating ward that slows enemy movement and attack speed. This can confuse the enemy and make them run further away in anticipation of your incoming snowball only for you and any allies to make an easier escape. Keep in mind that you can use it on creeps and most neutrals. Be careful of which enemy you target because the enemies can see which direction the snowball will travel to. It also functions as an early game gap closer, which is particularly deadly when coupled with spells with short range. Snowball can be used to save allies because it makes them invulnerable for the duration. You can use spells while charging Snowball but not items. Snowball is usually maxed secondly because it increases the damage and the stun duration and reduces the cooldown. It’s often better to let them right-click the snowball themselves if they want to get in it. Tusk can click on allies while it is charging and before it begins to travel to include them in the snowball making it deal more damage, although be careful when doing so as it may put them in a bad positionand get them killed. Tusk turns into a snowball and after a short charge time rolls towards the targeted enemy, stunning and damaging foes along the way. To do this, you need to target the ground inside but at the edge of your hero’s circle. Ice Shards can also be used to push yourself up a cliff but this is very hard to execute and may require practicing against bots to perfect. The creeps will attack you or them and pile around, preventing the enemy from escaping unless they have phase movement. During the laning phase, you can use Ice Shards near the creep-wave to trap enemies. It can equally be used to block the paths of enemy pursuers to allow yourself or allies to escape from bad situations. The more you practice using it, the better you will become with using it. Ice Shards also provide vision while they travel, which makes it effective at scouting the trees whenever needed.Ī bad Ice Shards can often lead to blocking your own teammates and missing out on kills because of this. Ice Shards can be quite hard to land effecively because it requires targeting at where the enemy will run to. The damage is increased and the cooldown decreases, allowing it to be used multiple times in engagements in the early and mid game. It is also maxed first because it provides unmatched utility. It can be used to block an enemies escape route or to just slow enemies down. Ice Shards is taken at level 1 because it provides the most utility out of all of his spells. Tusk throws out damaging Ice Shards that create an impassable wall at the target point. Read Also: Dota 2 The International - Dota 2 Esports Tournament Overview Complete Tusk Spell Guide Ice Shards
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